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Signalling devices

Pyrotechnic distress signals

also: marine flares

Rockets, flares and smoke signals with which a survivor shows where they are and calls for help.

Key facts

Light output and burn times
Rocket parachute flare: altitude
fired vertically it reaches at least 300 m and ejects a parachute-suspended star there
Rocket parachute flare: light
bright red, average luminous intensity at least 30 000 cd
Rocket parachute flare: time and descent
burns no shorter than 40 seconds, descends at no more than 5 m/s
Hand flare
bright red light of average intensity at least 15 000 cd, burns no shorter than 1 minute
Hand flare after submersion
submerged 100 mm it keeps burning for 10 seconds
Buoyant smoke signal
highly visible smoke at a uniform rate for at least 3 minutes in calm water
Buoyant smoke signal after submersion
submerged 100 mm it keeps working for 10 seconds; it must not ignite explosively or give a flame

Watch out

Do not confuse the pyrotechnic buoyant smoke signal, thrown as a distress signal, with the smoke signal of a lifebuoy. The latter activates itself and works for at least 15 minutes, because it marks the position of a person in the water.

Legal basis

LSA Code chapter III (rockets: 3.1, hand flares: 3.2, smoke signals: 3.3); the number of rockets: SOLAS III/6.3. Distress signals also COLREG Annex IV.

This is not a legal text: when in doubt, the current wording of the Convention and the LSA Code decides.

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